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Rules of the game

Brief set of rules

01
General Provisions

1.1 Backgammon is a game of skill in which two players move pieces around a board according to the results of two dice.

1.2 The goal of the game is to remove all of your pieces from the board as quickly as possible.

1.3 The game is played on a standard board with 24 points (triangles), 15 white and 15 black pieces.

1.4 Two six-sided dice are used. Some formats also use a doubling cube, but it is used mainly in backgammon.

02
Start of the game

2.1. Each player rolls one dice - the one who rolls more starts the game and makes the first move using the combination that came up.

2.2. Then the players roll two dice on their turn.

2.3. Moves are made clockwise or counterclockwise - depending on the variant:

  • In long backgammon (traditional eastern format) - the chips move in one direction;
  • In short backgammon or backgammon - the players' chips move in opposite directions.

03
Rules of the move

3.1. The dice values ​​rolled (e.g. 3 and 5) are two separate moves that can be applied to one or both pieces.

3.2. The player must make both possible moves, if possible.

3.3. If a double is rolled (e.g. 4-4), the player makes four moves of 4.

3.4. A move is not possible if it results in a piece landing on an occupied point (where there are two or more opponent's pieces).

04
Chip Breaking and Chip Entry (Backgammon/Short Backgammon Only)

4.1. If a chip lands on a point with one enemy chip, it is "beaten" and placed on the "bar" (the center of the board).

4.2. As long as there are chips on the bar, the player must return them to the game, starting from the opponent's home sector.

4.3. The return is made according to the value of the cube, if the corresponding point is free.

05
Withdrawal of chips

5.1. Once all 15 player's chips are in his home sector (6 points), he can start bearing them off.

5.2. For bearing off, the dice value corresponding to the chip's position is used.

5.3. If there is no chip exactly on the number that has fallen out, a higher position can be used.

5.4. If a chip is knocked out, bearing off is suspended until it is returned.

06
End of the game and scoring

6.1. The winner is the player who first removed all of his chips.

6.2. A point system may be used in tournaments:

  • 1 point — a regular win
  • 2 points (mars) — if the loser has not removed any chips
  • 3 points (cock) — if the loser is left with a chip that has been beaten and has not removed any chips

6.3. A doubling cube, as well as the rules of gammon and backgammon, may be used in backgammon:

  • Gammon — a win before the opponent's chips are removed (2 points)
  • Backgammon — a win if the opponent's chip is in your home or on the bar (3 points)

07
Prohibited actions and violations

7.1. It is prohibited:

  • Rolling the dice after throwing
  • Touching the opponent's pieces
  • Making moves outside the board
  • Giving or receiving hints
  • Using external programs (in online format)

7.2. Violations are recorded by the judge, possible sanctions:

  • Reprimand
  • Loss of move
  • Technical defeat
  • Disqualification

08
Refereeing and Arbitration

8.1. In official tournaments there is a chief judge who controls:

  • Correct execution of moves
  • Observance of time
  • Controversial situations

8.2. The judge's decisions are mandatory.

09
Time control (in online and offline tournaments)

9.1. Tournaments may be held with a time limit:

  • Classic: 20 min. + 10 sec. per move
  • Blitz: 5 min. + 3 sec.
  • Ultra-blitz: 3 min. without increment

9.2. If the time is exhausted — technical defeat.

10
Ethics and Conduct

10.1. Participants must show respect for their opponent and the referee.

10.2. Aggression, provocation, and unacceptable statements are not allowed.

10.3. Behavior that violates the spirit of sportsmanship is punishable by disqualification from the tournament.